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Reimagining The Business Model Canvas for Triple-Bottom-Line
Anders W. Tell started sharing a series of articles where he redesigns, transforms, and interweaves the popular Business Model Canvas (BMC) from 2005 (by Alexander Osterwalder and others) to handle more aspects without sacrificing simplicity. The result is the interwoven Business Model Canvas (iBMC). "The iBMC is enriched to incorporate aspects such as: • triple-bottom-line: economic, environmental, social or profit, people, and the planet; • sustainability and circular economy; • strategy and balanced scorecards; • value ladders and value chains; • digital product passport • and more. The Reimagining of the Business Model Canvas is organized in a series of What-If steps, each adding particular aspects. Each step adds insights into the BMC and how it differs from related theories, practices and canvases. These articles assume that you have some familiarity with the BMC and its themes. Let's start the transformation and interweave the BMC together with the triple bottom line, sustainability and strategy.
The first step introduces the start and baseline, the original Business Model Canvas."
Making the Metaverse a Safe Space for Everyone
As organizations begin to incorporate the metaverse into their strategies, CEOs must ensure that the new technology supports diversity, equity, and inclusion at every opportunity.
Invite you to read an interesting article shared by Luca Lupatelli: "The metaverse can either exacerbate disparities or become a catalyst for inclusivity, urging CEOs to set responsible behavior expectations in virtual spaces to avoid entrenching problems.
Navigated conscientiously, the metaverse could serve as a powerful lever for cultivating truly inclusive organizations, representing not just a technological shift but a cultural evolution mirroring DE&I principles in every virtual realm."
How Enterprises and Governments Can Use a New 3D Platform Powered by Web3 and AI to Drive Digital Transformation
Luca Lupatelli followed up with another interesting article that focuses on the Metaverse platform Ozone, highlighting his belief that concepts can be applied to many other 3D platforms like MaaS (Metaverse-as-a-Service).
"The metaverse has the potential to revolutionize how businesses promote themselves, communicate with their clients, and build economies. By creating immersive 3D experiences, companies and organizations can develop interactive user stories and experiences that foster engagement, monetization, and data visualization, unlocking billion-dollar economies and commercial opportunities for both companies and user-generated content (UGC).
According to a McKinsey report, the metaverse market is poised to skyrocket from an already substantial $120 billion market in 2022 to an astonishing $5 trillion by 2030. This exponential growth will open up many opportunities across all industries. Technology research and consulting firm Gartner predicts that adoption will continue to rise steadilyacross various domains, including work, shopping, education, social interactions, and entertainment.
However, to realize this vision technically necessitates a paradigm shift in how 3D content is created and distributed, making it instantly accessible to everyone, just like the internet today."
Key Platform Trends: The Three Cs
At the Platform Renaissance LinkedIn Live event, NTWKer Peter C. Evans gave a talk on, "Key Platform Trends: The Three Cs."
Peter highlighted three key trends that are influencing the platform economy now and into 2024:
#1: Cost Consciousness
#2: Consortium-backed Platforms
#3 Circular Platforms
This is not a comprehensive list. The platform economy now facilitates trillions of dollars of transactions annually. As a result, it gives rise to a multifaceted landscape, with significant change taking place at many levels including industry, region and global. Still, these three trends are significant and therefore important to explore in more detail."
Why is it So Hard to Regulate Platforms?
In his recent LinkedIn post, Sangeet Paul Choudary highlights a root cause of the challenge to regulate platforms. He explains well how platforms solve market efficiency, which does not mean that they per design are an ecosystem benefitting all stakeholders or even have the best interest of all sides in mind.
That can explain why different countries are currently following different paths in regulating platforms, and why it is not as easy as one might expect.
How Platforms are Integrating AI
AI integrations on platforms are helping users achieve their goals faster and easier, and introducing new kinds of functionality that weren't feasible before. Here are some of the cases from Thomas Reiner:
Discord powering bots, conversation summaries, and an AI enabled developer platform overlaid on Discord.
Roblox and Unity are integrating text input to facilitate faster and easier game/experience development.
Instacart is integrating a ChatGPT plugin to enable consumers to order items from AI generated recipes.
Other OpenAI integrations from Air India to Expedia are rolling out as companies try to find their way and innovate.
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